Dnd elf

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Dnd elf

Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry. Although elves reach physical maturity at the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience.

An elf typically claims adulthood around the age of 75, and can live to be years old.

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Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not.

Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

You have advantage on saving throws against being charmed, and magic can't put you to sleep. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

The avariel are winged elves. These rare creatures were more common when the worlds of the multiverse were young, but frequent conflicts with dragons much reduced the winged elves' number. Still, a few colonies persist here and there in the Material Plane and on the Plane of Air. You have a flying speed of 30 feet. To use this speed, you can't be wearing medium or heavy armor.

You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest. When you reach 5th level, you can cast Darkness once, and it recharges after a long rest.

Charisma is your spellcasting ability for these spells. You have proficiency with rapiers, shortswords, and hand crossbows. You have disadvantage on attack rolls and Wisdom Perception checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.Elves are a magical people of otherworldly grace, living in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze.

Elves love nature and magic, art and artistry, music and poetry. Although elves reach physical maturity at the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience.

An elf typically claims adulthood around the age of 75, and can live to be years old. Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous.

Drow are more often evil than not. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Elves: The Elven Race in 5e Dungeons & Dragons - Web DM

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance".

While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. You know the Dancing Lights cantrip. When you reach 3rd level, you can cast Faerie Fire once, and it recharges after a long rest.

When you reach 5th level, you can cast Darkness once, and it recharges after a long rest. Charisma is your spellcasting ability for these spells.

You have proficiency with rapiers, shortswords, and hand crossbows. Your darkvision has a range of feet, instead of You have disadvantage on attack rolls and Wisdom Perception checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight. Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic.

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An eladrin is associated with one of the four seasons and has coloration reminiscent of that season, which can also affect the eladrin's mood:.

Autumn is the season of peace and goodwill, when summer's harvest is shared with all.

Elf D&D 5th Edition (5E)

Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers. Spring is the season of cheerfulness and celebration, marked by merriment as winter's sorrow passes. Summer is the season of boldness and aggression, a time of unfettered energy. Some eladrin remain associated with a particular season for their entire lives, whereas other eladrin transform, adopting characteristics of a new season.

When finishing a long rest, any eladrin can change their season.As the name suggest, Elf 5e is the cynosure of all eyes of the races due to their long life span and the magical prowess.

dnd elf

The creature is known to exude grace considered to be unparalleled among the characters belonging to different species. Beauty of Elf 5e is one of the most important attributes that impresses the human beings.

The latter regard elves as epitomes of perfections in terms of physical features. They are also fascinated by the passion of young people displayed during their lives. In few instances, it was found that the members of the two species fell in love with each other leading to romantic liaisons. Although the duration of the relationship is quite small, it lead to the birth of the half elf and human.

The children lived a torrid life because they regarded as bastard by the humans due to the absence of pure lineage. In short, it can be said that half Elf 5e is rightly the middle person of the world.

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They cherish creative expression and personal freedom to a great extent; therefore they do not love leaders nor follow them. The mixed breed is taller than the human beings while shorter than the elves. Lean build along with comely features transforms them into centers of attraction.

Pointed ears also imbibe round shape reminiscent of the human characteristics. One can also see a wonderful similarity with the eyes of the humans but it occurs in different colors such as amber, violet and emerald green.

In dark environment, you can notice the dominance of the grey color on the surface. Have a look at hobgoblin 5e this amazing race. Since the creatures are devoid of homeland they are quite versatile and adaptable to live in different conditions. Although half elves are attractive, they fail to find the favors with either of the parent race.

Some members take the discrimination in a positive way as they regard themselves as unique with combination of the best of the attributes from both races.

dnd elf

In such a situations taking sides or the pressure to favor the other race is quite high. Some of the Half elves reject the pressure and pulls but try to broker peace and engage in trade between the two races to make personal profit. They are of the view that their birth is due to life experience and not out of racial amalgamation. In short, half elves are quite open to friendships and not rigid in their approach. They are not judgmental but have the tremendous tenacity to vary their capabilities according to the societies they live in.

Numerous races combine together to form half orcas or half dragons however elves occupy a special position in the minds of the people. Humans admiring the power of the elves regard their half cousins as the linking chain between the two races.

Due to the high expectations of the humans, the creatures become the objects of derision when they fail to achieve the objectives.

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We also wrote a genasi dnd 5e guide and stats, as well as names. Half elves are taught to raise their capabilities in order to eliminate the deficiencies cause due to human traits. The mentors train the elves to reject the genetic traits of the other half to ensure that they remain almost divine. Half elves are different from half orcas because the latter are born out of violence.

Mothers do not want to bear the off springs out of such associations. With other races, the creatures can forge unlikely alliances. Dwarves are particularly fond of half elves compared to the pure race. They regard the progeny as half human instead of the elf.Free Resources on Roll All rights reserved.

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D&D 5th Edition

Community Toggle Dropdown. Searches must be at least 3 characters. Elf Traits Your elf character has a variety of natural Abilitiesthe result of thousands of years of elven refinement. Ability Score Increase : Your Dexterity score increases by 2. Age : Although elves reach physical maturity at about the same age as Humansthe elven understanding of Adulthood goes beyond physical growth to encompass worldly experience.

An elf typically claims Adulthood and an adult name around the age of and can live to be years old. Alignment : Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos. Size : Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium. Speed : Your base walking speed is 30 feet. Darkvision : Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions.

You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. Keen Senses : You have proficiency in the Perception skill. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow.

Becoming physically mature by the age of 25 and emotionally mature at around[1] they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful.

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Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves drowdeep elves rockseergrey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves grugachwood elves and winged elves avariel. The offspring of humans and elves are known as " half-elves " among humans, and as "half-humans" among elves.

The elf appeared as a player character race in the original Player's Handbook The grugach, valley elf, and cooshee then appeared in the original Monster Manual II The high elf appeared as a character race in the second edition Player's Handbook The elf appeared as a character race in the third edition Player's Handbook[15] and in the 3. The elf appeared as a character race and as one of three in a family of elven races — the sylvansthe drowsand the eladrins — in the fourth edition Player's Handbook This version of the elf returns in the Essentials rulebook Heroes of the Fallen Lands The elf appears in the fourth edition Monster Manual The elf was included as a player race in the 5th edition Player's Handbook The Player's Handbook connects the high elves to the gray elves and valley elves of the Greyhawk setting, the Silvanesti and Qualinesti of the Dragonlance setting, and the sun elves and moon elves of the Forgotten Realms setting.

They also connect the wood elves to the wild elves grugach of Greyhawk and the Kagonesti of Dragonlance. The 5th edition Dungeon Master's Guide also presented the eladrin which appeared in 4th edition as a separate but related race as an elf subrace, using them as an example for creating a new character subrace. Other elven gods may be present in different campaign settings. The elves of Greyhawk include the standard aquatic, dark Drowgrey, high, and wood sylvan elves described in the core rule books of various editions of the game.

Additional non-good elven types created for this setting include the snow elves, [21] valley elves, [22] and wild grugach elves. In 4th edition, most of the elven subraces were classified as drow, eladrin or elves. The elves first came to Abeir-Toril from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. Not long after, the aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began.

Along the Sword Coastthe sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar along with the dark elvesand Keltormir. In the forests that once covered the Shaarthe moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar along with the green elves. All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms. Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans.Elvesmuch like their living ancestors, the eladrinwho were also commonly called elves, were a long-lived race of the Tel-quessir found most commonly in forests, shrublands, and other wildernesses.

From time to time the elves organized strong nations, though with far less frequency than eladrin, in some cases adopting even a nomadic lifestyle.

dnd elf

Almost all elves worshiped the gods of the Seldarineand the elves were generally, though not always, good in nature. Usually, true elves were a naturally slender and athletic race. Often, elven hair was dark, either brown or black, with copper red or blond hair also found amongst wood elves, [6] although orange or even green hues were not completely unheard of.

Elves matured at roughly the same rate as humans, [5] though they were not usually considered past adolescence until they reached years of age. Unlike humans, elves did not age dramatically as their lifespan came to a close, with the most obvious changes being a change in hair color, alternatively graying or darkening.

Most elves remained healthy and full of life up until their death, which, if age-related, was usually between two [5] and nine centuries. Elves had a number of abilities that set them apart from other humanoid races. Like their kin the eladrin, elves were agile, dexterous creatures.

However, elves could move slightly faster than their eladrin kin and could move swiftly through even the roughest terrain. Elves were also more preternaturally aware of their surroundings than eladrin, as well as possessing better common sense. This aided elves in many ways, allowing elves a high degree of perceptiveness that they could lend partially to allies.

Additionally, elves were extremely accurate in their attacks, having a degree of precision that would be unusual for other humanoids. Many elves did not sleep, instead finding their rest in a meditative state called "reverie", which was as restful as true sleep but left them aware of their surroundings, similar to an eladrin's ability to enter a trance. Elves commonly possessed strong but swiftly passing passions, being moved easily to laughter, anger, or misery and as quickly calmed.

They were known for their impulsive behavior and, as a result, many races saw them as flighty or impetuous. However, elves were not as flaky as others might interpret them to be, and they were typically responsible despite their almost whimsical nature. Partially due to their long lifespan though not entirely, since many long-lived races acted differentlyelves had difficulty taking some matters as seriously as other races, but when threats they recognize did arise, elves were strong friends and allies to those they were loyal to.

Elves tended to make strong and uplifting friends. Most elves loved simple joys such as dancing, singing, footraces, or contests of skill. They had a natural aversion to that which they saw as uninteresting tasks and were fun-loving by nature. However, despite how unpleasant some things such as war could be, elves became grimly serious if a threat to their friends, family, or livelihood made such actions necessary.Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

Share on Facebook Share on Twitter. Elves live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world.

They are more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless.

They are slow to make friends and enemies, and even slower to forget them. They reply to petty insults with disdain and to serious insults with vengeance. Elves take up adventuring out of wanderlust.

Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is both regimented from day to day but constantly changes over decades, so they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so.

Some might join with rebels fighting against oppression, and others might become champions of just causes. View Race Options. Find Character Sheets. Skip to main content. Races Elf Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. Share this Share on Facebook Share on Twitter.


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